27.02.2017 – Deadly 3D printers

To kick things off, we discussed the reading material of week two, which was the following:

  • Make Use: Scenario-Based Design of Human Computer Interactions, Carrol J M, (2000), The MIT Press. „the Process“
  • Designing for People, Dreyfuss H S, (1955)
  • Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in Human Technology Interactions) (1 ed.), Kolko J, (2011), Oxford University Press, USA
  • How Do You Design?, Dubberly H, (2004), Dubberly Design Office

Each of these texts had examples of basic design processes. How Do You Design? for example, has about 150 pages full of design process visualizations. We all agreed that remembering each one of these methods is impossible, but having read about some of the problems and obstacles which may occur during a design process would give us a heads up to what may happen in our future.
Another important thing Joëlle taught us, was the research about our reading material. She advised us to look up some of the following topics:

  • Author
    • Age
    • Background
      • Schools
      • Companies
        • Customers
    • Nationality / Culture
  • Type
    • Autobiography
    • Documentation
    • Bachelors thesis
  • Publisher
    • Editor

Perspectives of Interaction Design

As a lead-in to the world of Interaction Design, Joëlle Bitton presented some of the main historical milestones.

1725, a guy named Jaquard Loom invented a device, used on a machine that would create textiles using punched cards, to store certain weaving padderns. These punched cards became the first object to store informations, which were decoded by a mechanism on the machine and transformed into actions. With the invention of servo motors, the MIT was able to build the first automatic machine in 1952. A milling machine using punched cards to store the location of holes.

Nowadays we use Lasercutters, 3D printers etc. with Gcode files. But these files don’t differ a lot from the first punched cards, the principle stayed the same. Softwares such as Rhino, Cinema4D, Processing and many more are made to shape objects and produce a Gcode – the birth of generic and parametric design.

2013, CSI: NY aired episode 11 of season 9. A murder case which involved a 3D printed gun.
TV series are inspired by modern technologies, on the other hand designers and engineers get their ideas from science fiction movies such as Star Trek.

20.02.2017 – Gardener without a garden

In our first theory class of design methodology, we mainly discussed administrative topics. Besides regular information such as punctuality, grading or reading material, we introduced ourselves. Even though we’ve all heard each others introduction multiple times, we still learned new things about each other. For example Daniel, who claims to be a passionate gardener (without having a garden though).

The exercise we received today, was based on our last module, Digital Fabrication. We worked in groups of four on a certain process of different materials. As an example, our group focused on the behaviour of foam structures: When do bubbles burst, where are bubbles formed, which materials are most suitable to harden foam etc. We then had to visualize one of these processes using a form of digital fabrication, such as 3D printing or laser cutting.

Today we rearranged these groups and discussed the process of this project, which is displayed in the following image using Post-It’s.
We came to the conclusion that especially in our group, the procedure was more of a circular form, instead of a linear development. We tried multiple prototypes, using different materials. Most of the materials we experimented with, weren’t really suitable to build foam. Which is why we spent most of our time searching and mixing different substances. In essence we were not the designers, it was really the material itself, that formed our prototype.