To kick things off, we discussed the reading material of week two, which was the following:
- Make Use: Scenario-Based Design of Human Computer Interactions, Carrol J M, (2000), The MIT Press. „the Process“
- Designing for People, Dreyfuss H S, (1955)
- Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in Human Technology Interactions) (1 ed.), Kolko J, (2011), Oxford University Press, USA
- How Do You Design?, Dubberly H, (2004), Dubberly Design Office
Each of these texts had examples of basic design processes. How Do You Design? for example, has about 150 pages full of design process visualizations. We all agreed that remembering each one of these methods is impossible, but having read about some of the problems and obstacles which may occur during a design process would give us a heads up to what may happen in our future.
Another important thing Joëlle taught us, was the research about our reading material. She advised us to look up some of the following topics:
- Nationality / Culture
- Bachelors thesis
Perspectives of Interaction Design
As a lead-in to the world of Interaction Design, Joëlle Bitton presented some of the main historical milestones.
1725, a guy named Jaquard Loom invented a device, used on a machine that would create textiles using punched cards, to store certain weaving padderns. These punched cards became the first object to store informations, which were decoded by a mechanism on the machine and transformed into actions. With the invention of servo motors, the MIT was able to build the first automatic machine in 1952. A milling machine using punched cards to store the location of holes.
Nowadays we use Lasercutters, 3D printers etc. with Gcode files. But these files don’t differ a lot from the first punched cards, the principle stayed the same. Softwares such as Rhino, Cinema4D, Processing and many more are made to shape objects and produce a Gcode – the birth of generic and parametric design.
2013, CSI: NY aired episode 11 of season 9. A murder case which involved a 3D printed gun.
TV series are inspired by modern technologies, on the other hand designers and engineers get their ideas from science fiction movies such as Star Trek.