11.04.2017 – Experiences
- “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” boyd, danah, 2007, In MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press.
- “Free, Social, and Inclusive: Appropriation and Resistance of New Media Technologies in Brazil“, Horst, Heather, 2011, In International Journal of Communication. 5. 437–462.
- “Communicating Intimacy One Bit at a Time”, Kaye, Joseph, Levitt, M. K., Nevins, J., Golden, J. & Schmidt, V. In Proceedings of CHI ‘05.
- “Videoplace – An Artificial Reality”, Krueger, M. W., Gionfriddo, T, & Hinrichsen, K. In Proceedings of CHI ’85.
- “Subject To Change: Creating Great Products & Services for an Uncertain World: Adaptive Path on Design“, Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008), O’Reilly Media, Inc. (Chapter 1 + 5)
Experience – Katharina Durrer
User and Human Experience – Summary
Let’s start with a simple mathematic exercise: What is interaction + user?
User experience! You’re right! It is really simple. As soon as we design an object, service or a similar thing for human beings, there is an experience.
User experience is very important. Especially for us interaction designers, since we design things, made for humans to interact with.
- Great explanation of experience terms
- nice documentation of the processes
The experience is the product – Ismael Moeri
Experience, technology and features – Summary
Ismael started his presentation with a time travel, we went back to the invention of the camera. At first, we took a look at one of the first cameras made for ordinary people. The camera’s manual looked extremely complicated. Multiple buttons had to be adjusted before using the camera.
He then compared this camera to Kodaks first „everyday“ camera. Their slogan already explains what I’m getting at: You press the bottom, we do the rest.
Kodak invented a camera, which was so simple to use, that the user did not even have to develop the photos himself. He simply had to send the camera to Kodak, where the pictures were then developed.
Later Ismael compared three mobile phones. The Nokia 3310, the first internet compatible phone, and the first iPhone. All these devices consist of technology, features and experience.
The meaning of these comparisons was, that if the user experience is bad, your product can be as good as you want, people still won’t buy it.
- Great examples
- nice flow
We first discussed the philosophy of apple. We all agreed that apple has simple, yet well-designed products and user interfaces. The only disadvantage is, that apple does not work on the compatibility of their devices and devices from other companies. Sometimes making a different device work with, for example, a Macbook can be very time-consuming and requires many additional software tools.