27.03.2017 – Stories are awesome but dental visits are even more fun!

Since I had to visit the dentist on Monday morning, I could not attend the Design Methodology lesson. Therefore, I will interpret the ideas, described in the summaries of Aurelian and Shaëns presentations.

this week’s readings:

  • “Demo or die: Overcoming oddness through aesthetic experience” Auger, James, 2012, In Why Robot? Speculative Design, the domestication of technology and the considered future. Ph.D. Thesis. RCA, London.
  • “Zombie Media: Circuit Bending Media Archaeology into an Art Method”, Hertz, G. & Parikka, J. 2012, In Leonardo. 45:5. 424–430.
  • “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms”, Ishii, Hiroshi & Ullmer B. 1997, In Proceedings of CHI ‘97.
  • “Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials”, Ishii, Hiroshi, Lakatos, D., Bonanni, L. & Labrune, J. In Interactions. 19:1. January/February 2012. 38-51.
  • “Mobilizing Attention: Storytelling for Innovation”, Kim, J., Lund, A. & Dombrowski. 2010, In Interactions.
  • “Moving Your Idea Through Your Organisation“, Loch, Christopher. 2003, In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.

Evaluation by narration – Aurelian Ammon

storytelling in the design industry – Summary

Generating ideas –  Finding an idea is not always easy. Next to various idea finding methods, „Alternative presents“ are a great starting point. This method uses existing technology and rethinks their usage and purpose.
„Counterfactual and alternative histories“ is another method. its main goal is to take critical points in our history and altering them.

Innovating ideas – In this step, the chosen ideas are creatively preached using a story. Stories have the characteristic to entertain people. As soon as a presentation has it’s red thread, the listeners will be able to follow. Which is why designers should be able to have a basic understanding of narrative thinking and presenting ideas.

Selling ideas – selling your idea is just as hard as finding it. Searching a company willing to present and invest in your idea is tricky. Designers can not always be picky and need to adjust their ideas and goals to their resources or adjust it to the companies needs.

Zombie media vs. Vision-Driven Design – Shaën Reinhart

throwaway culture – Summary

What started in 1932 during the great depression, is now a big topic in many industries. Planned obsolescence is mostly found in media devices. Everchanging plugs, or even software that is perhaps developed, to break a device after a certain time.

Interesting is the example of the „Blackbox“ that Garnet Hertz makes in his text about „Zombie Media“. The Blackbox symbolizes the technology behind a device, a user without special knowledge is able to use. Once this device does not work anymore, the user has no chance, to fix it on his own. He is now depending on the help of an expert.