13.03.2017 – Human Computer Interaction

this weeks readings:

  • “Ethnographic video as design specs”, Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. In Proceedings of SIGCHI Australia’ 10.
  • “From Davis to David: Lessons from Improvisation”, Liz Danzico, 2010, In Interactions.
  • “Conceptual Designs”, Fogg, B.J, 2003, In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
  • “Design: Cultural probes”, Gaver, Bill, Dunne, T., & Pacenti, E. 1999. In Interactions, 6(1), 21-29.
  • “Understanding contexts by being there: case studies in bodystorming“, Oulasvirta, A., Kurvinen, E., & Kankainen, T, 2003, In Personal and Ubiquitous Computing, 7(2), 125-134.
  • “Cocreation and the new landscapes of design”, Sanders, E., & Stappers, P. J. 2008. In CoDesign, 4(1), 5–18. Verplank, Bill. 2008. Interaction Design Sketchbook.

we started our lesson with the first presentation:

HCI – Jerome Krüsi

cultural probes, sketching and Co-creation and the new landscapes of design – Summary

Cultural probe is a method to document thoughts and experiences of users, testing a prototype. They will receive certain products and tasks in advance, and then note their impressions.

Co-creation and the new landscapes of design is useful in terms of working close with customers, and applying your product to their needs.

Sketching is a useful tool for designers in general, which should not be under estimated.


  • text size of slides (minimum 24pt)
  • lessons learned?

HCI – Vinzenz Leutenegger

a comparison of three HCI methods – Summary

Vinzenz held a nice presentation about bodystorming, video specs and conceptual design.

Bodystorming only differs from regular brainstorming by taking place at the actual place of interest. Ideas are directly collected on site. Through this method, it may be easier to collect ideas, but the disadvantage lies within documenting the experienced ideas.

Videos are a good choice to visualize data or certain processes. With a small amount of time, countless details can be provided to the viewer.

Conceptual design methods, on the other hand, require more conceptual work. Based on Brenda Laurel’s model, it can be used as a presentation, which explains several ideas, thoughts and processes. Vinzenz used a mini presentation in his actual presentation to demonstrate this method. Using the improvement of possibilities to cool beer, he immediately had everybodys attention.

Brenda Laurel’s model of conceptual design:

  1. Title Page
  2. Overview
  3. User Description
  4. Storyboard of User Experience
  5. Prototype
  6. Features/Functionality
  7. Justification for Design (theoretical and practical)
  8. Result of user testing
  9. Shortcomings of design
  10. Expansion – What else is possible
  11. Next steps in design process
  12. summary


  • well structured
  • hilarious mini-presentation on conceptual design